![]() We felt it was best to focus on finishing mechanics that affect everyone before we moved onto faction or culture specific stuff. Certain faction mechanics like Legitimacy are not yet implemented and will remain at their starting level. Here is a list of mods that should be compatible: 95% of the bug reports we receive happen because of old mods that the user forgot to delete from their list. Shieldwall is a comprehensive overhaul that touches most part of the game so unless we list another mod as being compatible then it is practically guaranteed to break something. If you like Shieldwall and want to follow development, chat to us about your thoughts, or otherwise hang out, feel free to hop on our public dev discord! ThePoshBarbarian Community moderation and testing PappaBear Writer, assistant DB editor, historical research.īonsai Icon art, assistant DB editor, historical research. We look at every issue that is raised.ĭrunkFlamingo Gameplay Design and Development. We don't just want to unlock factions, but make them full entertaining campaigns.įor feedback, please open a discussion or leave a comment.įor bugs, please come onto the Discord with a brief description of the bug and other very basic info. Playable Factions: We have an internal shortlist for factions who should be playable, and once we've finished the core mechanics to a point where we are satisfied we are going to work on these.Decrees: We intend to fully rework the decrees system to be a more integral part of gameplay: but once again doing this for every faction takes time and work!.Currently most missions have yet to be implemented. New Missions: The long term plan is to ensure that each faction has a set of missions guiding them to the endgame.In coming major updates, we are planning the following: We may also add more buildings through these patches. In our minor updates, which will occur frequently and largely contain bug fixes and balance tweaks, you can look forward to seeing new events, unit abilities, and traits appearing in your game. We do, however, need to make sure that all the crap we are making is actually good! That means giving it to you and enduring weeks of verbal abuse with bug reports sparsed in between. We have tons of features left to add, many of which are still in very active development right now. Those take a lot of time, but they'll be starting to appear this week. We've tried our best to make sure the features are easily understandable in game, but we will also be writing a ton of Steam Discussion pages on this mod page to help people get a grasp of the feature set. Dozens of new events, with more being added every week or two.pappaBear's amazing historical landmarks and wonders flavour events.Redone effects for skills and character attributes.Wiped out building effects and rebalanced them.Completely redone traits, each with their own dilemma to allow more player choice developing their characters.Completely redone battle balance with an emphasis on period tactics and well, the shieldwall.Four fully fleshed out population mechanics for Peasants, Nobles, Foreigners and Clergy.Overhauled military tech tree in the style of Shogun 2.Completely Redone Unit Rosters for every single culture.Political difficulty has not really been modified, but should be ok on any setting. We have tested the mod mostly on Hard, but other difficulty settings work. ![]() However, all difficulty levels are set up, so you may pick any campaign difficulty.īattle difficulty isn't moddable, sadly. Shieldwall has been most extensively tested on Hard Campaign difficulty. The mod fully functions on any unit size, but medium will cause the size of battles to roughly reflect historical sizes, and will match the population numbers 1:1 These can be found under graphical options. We recommend that you play with Medium Unit sizes. We are currently focusing on content for the existing factions right now, but we'll get back to making new start positions in a bit. The Saxon Northanhymbre is available as our first custom faction. The only things that are missing for some factions are historical events and faction-unique mechanics like legitimacy and decrees. Welcome to Shieldwall: a full game overhaul for Thrones of Brittania!Īll the factions are finished to about the level you would expect from say, Rome 2 or Shogun 2, with redone rosters and all of the global mechanics like pop and tech trees. Everything will work on other sizes, the population numbers just will not match directly to the number of men in the unit. If you want population numbers to match men in units one for one, then you have to play on medium. Please note: Shieldwall was designed to be used with MEDIUM UNIT SIZES. Current Mod Version 0.7.1: The Old Enemies Update.
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